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Master of Music with an Emphasis in Music Technology – Studio and Game Audio Technology Track Online

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Program Overview

Take your passion for sound to the next level with the Master of Music with an emphasis in Music Technology – Studio and Game Audio Technology Track. This 100 percent online program is designed to teach you to use technology platforms in video, gaming and live event sound production. This degree is beneficial to anyone wanting to take advantage of the tremendous growth in this industry.

$12,900 Total Tuition
As few as 12 months Program Duration
30 Credit Hours

In this program, you will study scoring the dramatic arc of a scene, creating professional Musical Instrumental Digital Interface (MIDI) orchestrations, audio mixing of a final product for delivery, effective interaction with non-musicians, the use of software sound editing platforms, and more. You will have the opportunity to choose between additional courses related to studio technology or interactive entertainment technology used for gaming.

Learn alongside creative peers and experienced faculty committed to high-level learning and collaboration and graduate with a solid portfolio to help you stand out in the crowd. You’ll also complete a capstone project demonstrating mastery and synthesis of skills gained in the program.

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In this program, you will:

  • Study the creation of realistic, electronically produced mockups of orchestral compositions and make an in-depth study of sample-based virtual instruments and their manipulation through MIDI
  • Explore the history and development of electronic music, synthesis, sampling and MIDI
  • Study theory analysis of electronic, popular, commercial and film music from the development of electronic music to the present

This program prepares you for roles such as:

  • Music Producer
  • Audio Visual Specialist
  • Studio Engineer
  • Studio Manager
  • Audio Programmer
  • Media and Event Support Specialist

Have questions or need more information about online programs?

Tuition

SUU offers students the opportunity to earn their online degree with affordable, pay-as-you-go tuition, which includes all fees.

Tuition breakdown:

$430 Per Credit Hour
$12,900 Total Tuition

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Program Per Credit Hour Per Course Per Program
M.M. Music Technology – Studio & Game Audio Technology online $430 $1,290 $12,900

Calendar

The M.M. Music Technology – Studio & Game Audio Technology Track is delivered in an online format ideal for working professionals, conveniently featuring multiple start dates each year. Choose the start date that's best for you.

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Next Application Deadline
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Term Start Date Application Deadline Document Deadline Registration Deadline Tuition Deadline Last Class Day
Spring A 01/13/20 12/30/19 01/06/20 01/08/20 01/10/20 03/08/20
Spring B 03/09/20 02/24/20 03/02/20 03/04/20 03/06/20 05/03/20
Summer A 05/04/20 04/20/20 04/27/20 04/29/20 05/01/20 06/28/20
Summer B 06/29/20 06/15/20 06/22/20 06/24/20 06/26/20 08/23/20

Ready to take the next step toward earning your degree online? Begin your online application today!

Admissions

At SUU, we’ve streamlined the admission process to help you get started quickly and easily. Please read the requirements for the M.M. Music Technology – Performance Technology Track online, including what additional materials you need and where you should send them. Requirements include:

Online Application
Bachelor’s Degree
Portfolio Samples

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  • Submit online graduate application and $60 non-refundable application fee
  • Bachelor's degree from a regionally accredited university
  • Minimum 3.0 overall undergraduate GPA
    • Below a 3.0 will be considered based on holistic review of application including recording submissions and resume or LinkedIn profile.
  • Official transcripts from all colleges/universities attended
  • Audio or video recording samples showing current skill level as a performer, composer and/or technologist as links to SoundCloud, YouTube or other acceptable media pages (submitted through online application)

Official transcripts must be mailed or emailed directly from the granting institution(s) to:

Email address
gradapps@suu.edu

Mail address
Admissions Office
Southern Utah University
PO Box 8008
Cedar City, Utah 84720

View Additional Course Requirements [+]

In addition to the tuition and fees, students will need to purchase a small number of textbooks, music software and hardware, and (as needed) computer hardware.

PRIOR TO STARTING IN THE PROGRAM, all students are required to have access to:

  • Broadband Internet service
  • A computer running Windows 7 or above (PC) or OS 10.9 or above (Mac).
  • AVID Pro Tools Digital Audio Workstation software (version 10 or above) (The academic version is available.)
  • ONE additional Digital Audio Workstation (DAW) from the list below:
    • Logic
    • Digital Performer
    • Cubase
    • Ableton Live
  • A USB MIDI controller keyboard
  • An audio interface (USB, Firewire or Thunderbolt), one large-diaphragm condenser mic, and a matched stereo pair of microphones (dynamic or condenser)
  • Reasonably high-quality monitor speakers or monitoring headphones
  • Google Drive either through their SUU email address or their personal Gmail address

All students in the Studio Technology and Game Audio Study Track must have access to:

  • Native Instruments Massive virtual instrument library, and a software sampler such as Native Instruments Kontakt, Logic’s ESX24 or TX16wX
  • A video editing software that allows for exporting of QuickTime movies. Examples include Adobe Premiere, Apple Final Cut Pro or iMovie, Apple QuickTime Pro, or other software that supports QT export.

Students that wish to complete the Game Audio courses will also need access to Wwise audio implementation software, which is free to students.

Courses

The M.M. Music Technology – Studio & Game Audio Technology Track online curriculum is comprised of 10 courses (30 credit hours), including 18 credit hours of core courses and 12 credit hours in your chosen track.

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MUSC 6103: Introduction to Music Graduate Study

Duration: 8 weeks   |   Credit Hours: 3

An orientation and introduction to graduate study in music at Southern Utah University, focusing on program technology requirements, current readings and trends in music technology, techniques of scholarly writing, and the application of the student's personal experiences, opportunities, and ambitions as related to their anticipated career and life objectives within the music industry. The course also introduces various types of computer technology and audio hardware and its application to music, MIDI sequencing, digital recording, and hardware associated with recording.

MUSC 6303: Live Sound/Concert Production I

Duration: 8 weeks   |   Credit Hours: 3

This is a survey course dealing with a wide variety of topics related to live sound and concert production, including sound reinforcement, lighting systems, concert promotion, ticketing, and budgeting and legal issues.

MUSC 6323: Audio Recording I

Duration: 8 weeks   |   Credit Hours: 3

A continuation of concepts learned in MUSC 6303. The course covers the components of a typical sound system, including loudspeakers, loudspeaker management, analog and digital mixing consoles, inboard and outboard effects, microphones, monitors, and general stage setup. This course also touches on venue acoustics, basic aesthetics of live sound mixing, and working with clients (promoters, stage managers, and musicians on stage) as well as technicians.

MUSC 6353: Music Technology and Business

Duration: 8 weeks   |   Credit Hours: 3

A focus on music technology tools, platforms and services used by the modern music entrepreneur. Study topics include office technology, copyright/licensing services, royalty collection services, distribution platforms, multi-user project platforms, and the impact, both positive and negative, that technology has had on the music business. Additional focus on using online tools and social media to establish a presence and a following of fans for the promotion of their career.

MUSC 6933: Popular Music History/Theory

Duration: 8 weeks   |   Credit Hours: 3

Instruction in theory analysis of electronic, popular, commercial and film music, linking each theory practice with the art or artists throughout popular music history. Using concepts derived from the analysis, students will compose original works in the style or genre under review in each module. The focus will be on analysis and composition within the context of Popular Music History. Specific artists, groups, festivals and technologies will be studied along with their impact on their time as well as current trends.

MUSC 6973: Capstone Project

Duration: 8 weeks   |   Credit Hours: 3

The capstone project is the culminating experience in the Master of Music degrees, demonstrating mastery and synthesis of knowledge and skills learned in the program.

Students in this program will choose from either the Studio Technology OR Game Audio Technology Track.

MUSC 6343: Electronic Sequencing/Score for Picture

Duration: 8 weeks   |   Credit Hours: 3

A brief study of the history and development of electronic music, synthesis, sampling and MIDI (Musical Instrumental Digital Interface) and the use of sequencing in a Digital Audio Workstation to score for pictures. Students do not need to consider themselves composers to succeed in this course. Concepts to be studied include reading and scoring the dramatic arc of a scene, creation of professional MIDI mockups, file types and proper deliverables, effective interaction and communication with a director, spotting, and use of software sound editing platforms. Students will also learn how to work within the confines of a package deal budget, the most common type of compensation they will encounter in the industry.

MUSC 6953: Special Topics: Music Studio Technology

Duration: 8 weeks   |   Credit Hours: 3

This course is designed to help students prepare their capstone project, which is the culminating experience of the major. Topics include research, development, implementation, and completion of the capstone project. This project should show synthesis of skills learned in the program as well as application to the student’s artistic/professional experience and ambitions in the music industry. This course is to be taken in the final semester prior to graduation and is open by permission of the instructor only. The course culminates in the completed capstone project that can be presented to the graduate committee. The final presentation of the capstone project takes place in MUSC 6973, in which students should be concurrently enrolled.

MUSC 6313: Live Sound/Concert Production II

Duration: 8 weeks   |   Credit Hours: 3

This course is a continuation of concepts learned in MUSC 6303. The course covers the components of a typical sound system including loudspeakers, loudspeaker management, analog and digital mixing consoles, inboard and outboard effects, microphones, monitors and general stage setup. This course also touches on venue acoustics, basic aesthetics of live sound mixing, and working with clients (promoters, stage managers, and musicians on stage) as well as technicians.

MUSC 6333: Audio Recording II

Duration: 8 weeks   |   Credit Hours: 3

This course is an in-depth study of the digital audio recording studio and its operations as it relates to the artistic, technical and business elements of the music industry. It is designed to build on concepts learned in MUSC 6323 and to help prepare students to work as studio technicians and engineers.

Students in this program will choose from either the Studio Technology OR Game Audio Technology Track.

MUSC 6343: Electronic Sequencing/Score for Picture

Duration: 8 weeks   |   Credit Hours: 3

A brief study of the history and development of electronic music, synthesis, sampling and MIDI (Musical Instrumental Digital Interface) and the use of sequencing in a Digital Audio Workstation to score for pictures. Students do not need to consider themselves composers to succeed in this course. Concepts to be studied include reading and scoring the dramatic arc of a scene, creation of professional MIDI mockups, file types and proper deliverables, effective interaction and communication with a director, spotting, and use of software sound editing platforms. Students will also learn how to work within the confines of a package deal budget, the most common type of compensation they will encounter in the industry.

MUSC 6953: Special Topics: Music Studio Technology

Duration: 8 weeks   |   Credit Hours: 3

This course is designed to help students prepare their capstone project, which is the culminating experience of the major. Topics include research, development, implementation, and completion of the capstone project. This project should show synthesis of skills learned in the program as well as application to the student’s artistic/professional experience and ambitions in the music industry. This course is to be taken in the final semester prior to graduation and is open by permission of the instructor only. The course culminates in the completed capstone project that can be presented to the graduate committee. The final presentation of the capstone project takes place in MUSC 6973, in which students should be concurrently enrolled.

MUSC 6613: Audio for Interactive Entertainment

Duration: 8 weeks   |   Credit Hours: 3

This course focuses on effectively arranging audio assets for video game implementation. Students will make an in-depth study of the history of game music and audio, the ways in which music and audio are used in video games, music composition and production, workflow, and the use of creative techniques to demonstrate audio integration. This course is a prerequisite to MUSC 6633 – Music for Interactive Entertainment.

MUSC 6633: Music for Interactive Entertainment

Duration: 8 weeks   |   Credit Hours: 3

This course focuses on the creation and implementation of music and sound for video games and is a continuation of skills learned in MUSC 6613: Audio for Interactive Entertainment. Students will learn how to create and combine elements of music, sound effects, and dialogue to complete a scene from a game, production workflow, and the use of audio middleware software at the intermediate to advanced level.

*For more information, contact NASM by mail at 11250 Roger Bacon Drive, Suite 21, Reston, VA 20190-5248; or by phone at 703-437-0700.

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