Master of Music in Music Technology – Game Audio Technology Emphasis Online

Expand the range of your music technology capabilities and strengthen your marketability with the Master of Music in Music Technology – Game Audio Technology Emphasis. This fully online program is designed for working musicians looking to specialize in game audio.

Apply by: 10/9/24
Start class: 10/16/24
Apply Now

Program Overview

Learn about our M.M. Music Technology – Game Audio Technology Emphasis program

Total Tuition: $13,140
Program Duration: As few as 12 months
Credit Hours: 30

Hone your skills in game audio with the Southern Utah University online Master of Music in Music Technology – Game Audio Technology Emphasis. Designed to develop your technical expertise through industry-relevant projects and a deeper understanding of current technology in the entertainment industry, this program enables you to continue in your current career while you broaden your expertise and marketability.

Coursework in this game audio master’s program includes a focus on effectively arranging audio assets for video game implementation; advanced training in the art and techniques of implementing music and audio together in a video game using middleware such as Audiokinetic Wwise and the Unity Game Engine at the intermediate to advanced level.

You will benefit from professional feedback, group experience with other musicians, and networking with professors. As you learn from experienced, award-winning faculty with industry-relevant expertise and build your portfolio, you will also complete a capstone project that highlights the skills you have mastered during the program. Prepare creatively and technically for positions in music departments at video game studios as a musician, composer, music editor and more.

In this program, you will:

  • Learn to command a digital audio workstation
  • Be able to record, edit and produce video for their performance and promotional needs
  • Understand how to set up, engineer and run live sounds for events
  • Master the integration of music and audio into interactive entertainment and specific middleware software that enables adaptive sound that responds to game play
  • Be equipped to work in music departments for video game studios as musicians, composers, music editors, and more
  • Learn to command a digital audio workstation
  • Be able to record, edit and produce video for their performance and promotional needs
  • Understand how to set up, engineer and run live sounds for events
  • Master the integration of music and audio into interactive entertainment and specific middleware software that enables adaptive sound that responds to game play
  • Be equipped to work in music departments for video game studios as musicians, composers, music editors, and more

This program prepares you for roles such as:

  • Game Audio Specialist
  • Sound Supervisor
  • Game Music Composer
  • Technical Sound Designer
  • Music Editor
  • Game Audio Specialist
  • Sound Supervisor
  • Game Music Composer
  • Technical Sound Designer
  • Music Editor

Accreditation

AACSB logo

The Dixie L. Leavitt School of Business is accredited by The Association to Advance Collegiate Schools of Business (AACSB International).

Also available:

SUU offers several areas of emphasis in our Master of Music in Music Technology online degree programs. View all of our areas of emphasis here.

Need more information?

Call 833-994-0043

Call 833-994-0043

Total Tuition: $13,140
Program Duration: As few as 12 months
Credit Hours: 30

Accreditation

NASM logo

Southern Utah University is an accredited institutional member of the National Association of Schools of Music (NASM).*

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Need more information?

Call 833-994-0043

Call 833-994-0043

Tuition

Learn more about our affordable tuition

SUU provides the opportunity to earn an online degree with affordable, pay-as-you-go tuition, which includes all fees.

Tuition Breakdown

Per Credit Hour: $438
Total Tuition: $13,140*

Program Per Credit Hour Per Course Per Program
MMMT Game Audio Technology Emphasis $438 $1,314 $13,140

Tuition Breakdown

Per Credit Hour: $438
Total Tuition: $13,140*

Calendar

Milestones to guide your student journey

The M.M. Music Technology – Game Audio Technology Emphasis is delivered in an online format ideal for working professionals, conveniently featuring multiple start dates each year. Choose the start date that's best for you.

Now Enrolling

Next Apply Date: 10/9/24
Next Class Start Date: 10/16/24
TermStart DateApplication DeadlineDocument DeadlineRegistration DeadlineTuition DeadlineLast Class Day
Fall I8/28/248/21/248/21/248/23/248/28/2410/15/24
Fall II10/16/2410/9/2410/9/2410/11/2410/16/2412/3/24
Spring I1/8/251/1/251/1/251/3/251/8/252/23/25
Spring II2/24/252/17/252/17/252/19/252/24/254/20/25
Summer I5/12/255/5/255/5/255/7/255/12/256/29/25
Summer II6/30/256/23/256/23/256/25/256/30/258/17/25
Fall I8/27/258/20/258/20/258/22/258/27/2510/14/25

Now Enrolling

Next Apply Date: 10/9/24
Next Class Start Date: 10/16/24

Need more information about our online programs?

Ready to take on the next steps toward earning your degree?

Admissions

What you need to know before applying

At SUU, we’ve streamlined the admission process to help you get started quickly and easily. Please read the requirements for the M.M. Music Technology – Game Audio Technology Emphasis online, including what additional materials you need and where you should send them.

Admission Requirements

  • Bachelor’s degree from an accredited institution
  • 3.0 GPA*
  • Portfolio samples

*Students with a minimum GPA of 2.7 overall or in the last 60 credit hours of undergraduate may be considered for conditional admission but will not be eligible for graduate assistantships. Additionally, conditional admission is no guarantee of subsequent full admission.


A bachelor's degree is required; a bachelor's degree in music is preferred or the applicant must show equivalent experience within their resume and music portfolio.

Cumulative GPA requirement

Cumulative undergraduate or graduate GPA of 3.0 or in the last 60 credit hours (whichever is higher).

Portfolio samples

Audio or video recording samples showing current skill level as a performer, composer and/or technologist as links to SoundCloud, YouTube or other acceptable media pages (submitted through online application).

Transcripts

Please submit official transcripts from the college/university in which a bachelor's, master's or doctoral degree from a regionally accredited institution was obtained.

  • Transcript Assist - We can help you obtain your transcript at no cost! Simply give us permission by filling out the Transcript Assist form in your application. Once your application is submitted, we’ll request your transcript and notify you when it arrives. Please note that we only request the transcript for your highest earned degree. We can obtain transcripts from institutions that are part of the Parchment or National Student Clearinghouse networks, which includes most schools. Check their websites to see if your college is a member. If your institution is not affiliated, you’ll need to submit your transcript to SUU yourself.
  • Applicants who have graduated from SUU do not need to submit a transcript
  • International transcripts must include a transcript evaluation from a third-party service such as The Evaluation Company (TEC) or WES showing that the degree is equivalent to a U.S. bachelor's degree

Official transcripts must be mailed or emailed directly from the granting institution(s) to:

Email address:
[email protected]

Mailing address:
Admissions Office
Southern Utah University
PO Box 8008
Cedar City, Utah 84720

Courses

View the online M.M. Music Technology - Game Audio Technology degree plan

The M.M. Music Technology – Game Audio Technology Emphasis online curriculum is comprised of 10 courses (30 credit hours) including 18 credit hours of core courses and 12 credit hours in your selected area of emphasis.

Duration: 7 Weeks weeks
Credit Hours: 3
An orientation and introduction to graduate study in music at Southern Utah University, focusing on program technology requirements, current readings and trends in music technology, techniques of scholarly writing, and the application of the student's personal experiences, opportunities, and ambitions as related to their anticipated career and life objectives within the music industry. The course also introduces various types of computer technology and audio hardware and its application to music, MIDI sequencing, digital recording, and hardware associated with recording. **FIXED FIRST COURSE FOR ALL MMMT STUDENTS.
Duration: 7 Weeks weeks
Credit Hours: 3
A survey of the technical characteristics and performance of each component of audio recording and the recording studio. Topics include studio electronics and signal flow, computer-based digital recording and editing, recording console operations, microphone usage and placement, signal processing, and the role of the audio engineer.
Duration: 7 Weeks weeks
Credit Hours: 3
This is a survey course dealing with a wide variety of topics related to live sound including knowledge of sound systems, review of audio fundamentals, and sound propagation in various acoustic environments. Prerequisite(s): MUSC 6323 - Prerequisite Min. Grade: C
Duration: 7 Weeks weeks
Credit Hours: 3
Instruction in theory analysis of electronic, popular, commercial and film music, linking each theory practice with the art or artists throughout popular music history. Using concepts derived from the analysis, students will compose original works in the style or genre under review in each module. The focus will be on analysis and composition within the context of Popular Music History. Specific artists, groups, festivals and technologies will be studied along with their impact on their time as well as current trends.
Duration: 7 Weeks weeks
Credit Hours: 3
A focus on music technology tools, platforms and services used by the modern music entrepreneur. Study topics include office technology, copyright/licensing services, royalty collection services, distribution platforms, multi-user project platforms, and the impact, both positive and negative, that technology has had on the music business. Additional focus on using online tools and social media to establish a presence and a following of fans for the promotion of their career.
Duration: 7 Weeks weeks
Credit Hours: 3
The capstone project is the culminating experience in the Master of Music degrees, demonstrating mastery and synthesis of knowledge and skills learned in the program. Prerequisite(s): MUSC 6913 or MUSC 6943 or MUSC 6953 or MUSC 6963 or Program Director permission. Prerequisite Min. Grade: C- **FIXED LAST COURSE FOR ALL MMMT STUDENTS.
Duration: 7 Weeks weeks
Credit Hours: 3
This course focuses on effectively arranging audio assets for video game implementation. Students will make an in-depth study of the history of game music and audio, the ways in which music and audio are used in video games, music composition and production, workflow, and the use of creative techniques to demonstrate audio integration. This course is a prerequisite to MUSC 6633 – Music for Interactive Entertainment.
Duration: 7 Weeks weeks
Credit Hours: 3
This course focuses on the creation and implementation of music and sound for video games and is a continuation of skills learned in MUSC 6613: Audio for Interactive Entertainment. Students will learn how to create and combine elements of music, sound effects, and dialogue to complete a scene from a game, production workflow, and the use of audio middleware software at the intermediate to advanced level. Prerequisite(s): MUSC 6613
Duration: 7 Weeks weeks
Credit Hours: 3
Advanced training in the art and techniques of implementing audio and music together in a video game using AudioKinetic Wwise middleware and other software game engines. Prerequisite(s): MUSC 6633
Duration: 7 Weeks weeks
Credit Hours: 3
A prerequisite to the Capstone Project Presentation (MUSC 6973) that helps students in the Game Audio Technology track identify their capstone project, complete a section of their supporting research paper each week, and work on the assets in their creative capstone project.

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